Although just outside one of our nation’s most popular national parks, there are no glass-and-steel condominiums, no cappuccino shops, no traffic jams. Cave City retains its quaint, Kentucky hill atmosphere. Oh sure, there are the golden arches, motels, and gas stations found along any interstate highway, but the rest of Cave City is a rustic example of ticky-tacky tourism. On a recent visit to Mammoth Cave, we pulled in to Cave City to have a look around.The first thing we saw as we left the freeway was Guntown Mountain/Wild West Attraction, complete with cable car rides, a Ferris wheel, and cave tours. Lining the road to the park, were bumper boats and miniature golf courses. Next to a pay fishing pond, which was hardly more than a mud puddle, larger than life statues portrayed a female hillbilly hound chasing her no-account husband hound with a raised frying pan. Nearby, there was an alpine slide, horse stables, a haunted house Cheap Oakley Sunglasses, a haunted maze, and antique shops. The tackiest of all was a Golgotha theme park, topped with three wooden crosses, and skirted by a go-cart track. There were tombstones at every hole on the miniature golf course.Closer to the park, rock shops featured cut-your-own geodes, arrowheads, fossils, and hawked colorful chunks of glass slag as exotic artifacts. Every gift shop had souvenir shot glasses, little silver spoons, tiny silver bells, commemorative salt-and-pepper shakers, rulers, coffee mugs, key-chains, and banners Cheap Ray Ban, all decorated with Kentucky or Mammoth Cave logos. They all had corncob pipes, coal carvings, local chewing tobacco, and sugar-smoked hams.With a dollar, we paid our way through a curtained doorway in the back of one such shop. It opened to a wildlife museum containing the musty, moldering remnants of stuffed, exotic and domestic animals. Behind the glass of one exhibit, an eastern coyote stalked its prey ― a sad, neglected squirrel (on its back) stiff legs pointing skyward. Down the road, a wax museum boasted look-alikes of history’s famous, presidents to performers, and the entire cast of the Last Supper. Cave-tour billboards were ubiquitous. There was even a Wigwam Motel, where instead of cabins, 15 concrete teepees in a semi-circle faced the highway.Why is it, when America goes on vacation, Dad plans a route of historic sights and amazing natural wonders ― all stops interesting and educational, but all the kids want to do is play miniature golf? We saw them here. The family vehicle, over-loaded with all the trappings of a voyage across the continent, pulled to the side of the road, its occupants happily whacking golf balls through the turning blades of a miniature windmill. Dad looked frustrated to be playing miniature golf this close to the longest cave in the world, but was probably happy just to have them out of the car for a while.The Cave City newspaper, ironically named The Progress, was a refreshing barometer of the social health of Kentucky’s small towns. Instead of the indecent personal ads we saw back in big city newspapers, the news in Cave City reported something like: Bill and Bertha Henry went to the Horse Cave Cafe for dessert and coffee after enjoying a show at the Horse Cave Theater last Wednesday night. They were reported to have had thoroughly enjoyed the evening.In one issue, there were advertisements for every church in town ― along with a schedule of the area’s most popular gospel singing groups. There were engagement, wedding and anniversary notices, the results of the volunteer fire department Children’s Beauty Pageant, and an announcement for the Cave City Kids Parade. There was a picture of Bobby Thornton holding a 23-pound flathead catfish caught in the Nolin Reservoir, and a picture of Fluffy the cat and Bubba Robertson (the fireman who rescued her from a house fire).I read a notice for the annual civic celebration―the Cave City-Floyd Collins Good Ole Days, held the second weekend in August. Events included a black bean supper (all the beans and cornbread you can eat for $3.00), lawn mower pulls, face painting, and the Groove Grinders dance band. Plus, Archie and Junior play the Irish fiddle and guitar. There was to be a kids’ peddle pull, an outhouse race, cow patty bingo and chip toss, the Barren River Cloggers, a pet show, a Caveman Chorus, antique tractor pulls, and adult fun contests. I have no idea what adult fun contests are, so don’t ask. But it was obvious the Cave City-Floyd Collins Good Ole Days had something for everyone. If you ever plan to visit Mammoth Cave, make sure that Cave City is on the way.Norm Rogers is the author of Underground Legacy, a Fellow of the National Speleological Society, and member of the Honorable Order of Kentucky Colonels. You can visit his website at http://www.normrogers.8m.com/
Ion Storm has incorporated a third-person view into the third Thief title, Deadly Shadows Discount Ray Bans, in addition to the traditional first-person perspective, publisher Eidos announced late last week. The developer claims that players will be able to shift seamlessly between the first and third-person views, giving them more tools with which to tackle their stealthy tasks.Due in spring 2004 on PC and Xbox, Thief: Deadly Shadows was recently confirmed as the name of the third outing in the esteemed series, which began life under the control of sadly missed developer Looking Glass. Eidos also hinted at the significance of that title in last week's press release, commenting that characters and objects' real-time shadows will affect the stealth gameplay, forcing the player to manipulate light and darkness in order to create shadows to hide in - which sounds like a welcome change from the traditional and widespread distribution of conveniently darkened doorways seen in similar titles.
While the rest of us were nursing hangovers the size of many small Eastern European countries, Massively Multiplayer Online RPG creators Verant and owners Sony were raising their glasses for the second day running to their most successful day of EverQust play ever. Before New Year's, Sony estimate that its 38 San Diego-based servers were playing host to some 60,000 to 70,000 players simultaneously at peak hours, but on January 1st, it is said that the peak total for the most players logged on simultaneously rose to an astronomical 81,858, approximately a quarter of the 330,000 subscribed EverQuest players in the world. The total is said to have steadily increased since the release last month in the States of mission pack The Scars of Velious. The mission pack is due out over here sometime this quarter.
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